AoeStats
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Mountain Pass

519136992Analyzed
4v4 RM · 6d ago on Nov 6, 2026· 25m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Georgians · Taiwan
1117
+13
🇪🇸 Mongols · Spain
1068
+15
🇹🇼 Spanish · Taiwan
1036
+15
🇺🇸 Bohemians · United States
1006
+16
vs
🇮🇹 Vietnamese · Italy
1048
-15
🇨🇿 Koreans · Czechia
1035
-15
🇮🇹 Celts · Italy
1033
-15
🇩🇪 Teutons · Germany
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,253 14:01 19:50 — ⛏ Fast Castle
38 984 12:32 21:04 — ⚔ Scout Rush
25 629 14:33 21:15 — ⛏ Fast Castle
19 481 15:28 23:02 — ⛏ Fast Castle
15 377 13:54 — — ⛏ Fast Castle
15 380 13:39 18:44 — ⛏ Fast Castle
13 330 17:07 22:53 —
13 322 17:12 22:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,735 4,156 340 300 9,531 9,365
3,895 3,430 780 750 8,855 8,882
3,940 3,395 400 970 8,705 8,776
3,995 4,060 250 130 8,435 10,509
3,840 3,466 250 770 8,326 8,502
4,155 2,658 250 425 7,488 9,773
3,640 3,117 250 225 7,232 7,335
3,025 2,386 545 225 6,181 7,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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