AoeStats
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Arena

515678533Analyzed
4v4 RM · 14d ago on Oct 23, 2026· 46m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1044
+14
🇨🇳 Burgundians · China
1011
+16
🇧🇩 Franks · Bangladesh
1007
+16
🇹🇼 Mongols · Taiwan
1006
+16
vs
🇮🇹 Britons · Italy
1023
-17
🇹🇷 Burgundians · Türkiye
1014
-16
🇧🇷 Ethiopians · Brazil
1001
-15
🇹🇼 Slavs · Taiwan
966
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,176 11:28 16:00 26:53 ⛏ Fast Castle
37 1,728 10:09 17:37 29:03 ⛏ Fast Castle
34 1,563 11:42 15:35 34:55 ⛏ Fast Castle
26 1,223 12:25 16:53 33:20 ⛏ Fast Castle
21 950 9:54 19:51 29:46 ⛏ Fast Castle
20 920 12:06 17:34 32:26 ⛏ Fast Castle
17 773 14:20 19:29 32:55 ⛏ Fast Castle
8 360 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,720 19,950 19,510 1,650 68,830 74,719
21,855 20,485 16,465 5,500 64,305 68,021
22,700 12,675 15,505 4,200 55,080 73,175
19,545 19,930 9,645 1,700 50,820 65,479
24,305 13,915 9,460 1,605 49,285 56,464
16,800 16,395 12,175 3,190 48,560 55,594
21,785 12,790 8,330 850 43,755 55,000
1,250 150 50 0 1,450 1,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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