AoeStats
← Rosencrantz&Guildenstern

Yucatan

511394388Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 41m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1299
+13
🇺🇸 Berbers · United States
1299
+13
vs
🇳🇱 Mongols · Netherlands
1249
-13
🇨🇱 Lithuanians · Chile
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 2,918 11:17 16:50 40:03 ⛏ Fast Castle
56 2,326 11:40 15:54 33:53 ⛏ Fast Castle
39 1,602 7:29 19:27 36:44 ⚔ Scout Rush
24 996 9:40 31:47 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,400 15,751 9,885 5,500 44,536 54,743
13,605 11,480 8,165 2,800 36,050 41,807
14,280 7,777 5,600 1,010 28,667 29,256
11,460 7,789 2,060 700 22,009 22,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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