AoeStats
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Nomad

511126281Analyzed
3v3 RM · 15d ago on Oct 3, 2026· 34m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1385
+15
🇩🇪 Vietnamese · Germany
1372
+16
🇩🇪 Saxons · Germany
1312
+18
vs
🇺🇸 Turks · United States
1407
-18
🇺🇸 Varangians · United States
1362
-16
🇲🇽 Hindustanis · Mexico
1324
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,135 13:33 17:51 — ⛏ Fish Boom FC
31 1,056 13:02 22:05 — ⚔ Fish Boom into Scouts
29 1,012 13:39 22:30 32:31 ⛏ Fish Boom into Galleys FC
28 970 12:46 17:40 — ⛏ Fish Boom FC
28 978 12:10 23:57 — ⚔ Fish Boom into Scouts
24 840 14:21 20:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,800 8,717 3,425 1,625 22,567 23,137
9,475 5,731 2,620 950 18,776 19,004
5,495 6,621 1,935 1,510 15,561 15,667
6,795 6,683 1,005 950 15,433 16,111
5,435 4,920 1,170 955 12,480 15,011
5,885 3,527 1,635 750 11,797 12,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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