AoeStats
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Arena

513159604Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 54m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1122
+14
🇨🇳 Bohemians · China
1088
+16
🇭🇰 Franks · Hong Kong SAR China
1052
+17
🇫🇮 Poles · Finland
1033
+18
vs
🇲🇽 Spanish · Mexico
1108
-17
🇺🇦 Franks · Ukraine
1086
-17
🇧🇷 Khmer · Brazil
1081
-16
🇫🇮 Inca · Finland
1041
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,731 11:16 15:18 32:22 ⛏ Fast Castle
31 1,685 11:20 15:35 33:09 ⛏ Fast Castle
23 1,247 11:44 15:29 39:15 ⛏ Fast Castle
23 1,267 10:36 14:32 30:43 ⛏ Fast Castle
22 1,186 9:31 18:18 30:46 ⛏ Fast Castle
19 1,034 9:44 13:56 28:27 ⛏ Fast Castle
18 955 11:10 17:29 33:01 ⛏ Fast Castle
16 855 10:44 14:27 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,645 16,745 66,195 2,180 148,765 154,719
27,005 28,414 16,400 5,585 77,404 94,518
41,685 17,120 12,130 2,250 73,185 77,089
31,770 20,120 14,910 4,370 71,170 81,985
26,010 16,095 13,540 6,475 62,120 87,562
23,075 21,305 13,410 3,645 61,435 76,499
24,695 19,260 12,225 1,150 57,330 65,288
9,470 12,070 3,415 2,025 26,980 28,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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