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Black Forest

513700166Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 45m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,677 17:22 23:03 41:02 ⛏ Fast Castle
23 1,044 13:50 20:48 37:47 ⚔ FC into Archers
21 950 11:44 18:14 31:48 ⛏ Fast Castle
18 804 15:10 19:44 — ⛏ Fast Castle
18 829 11:34 17:39 30:51 ⛏ Fish Boom FC
15 697 13:38 21:59 34:42 ⛏ Fish Boom FC
13 584 24:59 29:44 — ⛏ Fast Castle
12 552 15:52 23:21 40:05 ⚔ Drush into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,330 18,160 14,975 1,700 63,165 74,140
17,775 21,175 12,595 2,900 54,445 64,467
16,810 16,253 3,985 1,700 38,748 48,420
15,735 13,420 2,960 1,700 33,815 40,080
10,350 11,359 6,040 1,940 29,689 39,651
10,520 9,251 4,160 850 24,781 31,711
7,400 9,737 3,605 2,565 23,307 31,977
7,575 7,320 780 400 16,075 17,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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