AoeStats
← Indraccovski

Arabia

514128966Analyzed
2v2 RM · 1d ago on Oct 16, 2026· 29m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Gurjaras · Brazil
1396
+13
🇧🇷 Vietnamese · Brazil
1312
+17
vs
🇨🇭 Dravidians · Switzerland
1345
-16
🇨🇭 Romans · Switzerland
1313
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 2,296 8:36 20:10 — ⚔ Scout Rush
41 1,198 10:00 24:15 — ⚔ M@A into Archers into Skirms
39 1,131 8:56 23:13 — ⚔ M@A into Skirms
28 832 10:21 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,475 6,146 2,920 100 15,641 16,356
8,510 4,206 1,430 100 14,246 15,393
5,920 4,386 815 225 11,346 11,970
4,485 4,383 1,695 75 10,638 15,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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