AoeStats
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Arena

513878413Analyzed
3v3 RM · 5d ago on Oct 15, 2026· 49m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1314
+16
🇨🇭 Teutons · Switzerland
1305
+16
🇨🇭 Vikings · Switzerland
1268
+18
vs
🇳🇱 Teutons · Netherlands
1332
-18
🇳🇱 Ethiopians · Netherlands
1318
-17
🇷🇺 Japanese · Russia
1264
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,929 9:48 18:31 37:37 ⚔ Scout Rush
38 1,887 10:52 15:21 — ⛏ Fast Castle
32 1,560 10:14 13:57 28:46 ⛏ Fast Castle
28 1,375 11:03 17:43 37:29 ⚔ Archer Rush
27 1,334 10:42 14:45 26:42 ⛏ Fast Castle
25 1,212 8:46 23:42 33:05 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
38,280 17,033 31,945 530 87,788 90,197
33,950 18,250 12,405 1,500 66,105 68,366
28,225 21,448 6,390 3,490 59,553 69,727
17,320 17,625 9,290 2,275 46,510 53,785
13,780 17,246 9,235 270 40,531 48,403
7,335 7,750 1,085 2,860 19,030 21,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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