AoeStats
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African Clearing

511132079Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 38m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1481
+11
🇫🇷 Magyars · France
1476
+12
🇩🇪 Huns · Germany
1473
+12
🇨🇦 Goths · Canada
1400
+14
vs
🇺🇸 Ethiopians · United States
1398
-13
🇨🇳 Franks · China
1376
-12
🇺🇸 Burgundians · United States
1373
-12
🇺🇸 Wei · United States
1358
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,035 12:12 23:37 — ⚔ Fish Boom into Scouts
52 1,981 12:19 24:06 — ⚔ Archer Rush
40 1,531 13:12 20:17 — ⚔ M@A FC
36 1,363 14:04 24:53 —
36 1,364 12:41 17:26 — ⚔ FC into Towers
32 1,214 14:20 26:16 — ⚔ Archer Rush
24 937 13:09 17:09 — ⛏ Fast Castle
23 892 13:27 22:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,380 11,447 4,745 1,850 29,422 31,541
8,600 9,895 5,055 300 23,850 25,924
8,530 10,175 2,935 200 21,840 22,124
8,300 9,590 3,600 330 21,820 24,553
10,075 6,803 2,465 2,055 21,398 22,399
10,345 6,539 3,415 945 21,244 24,492
9,415 7,180 3,195 400 20,190 21,097
4,875 5,470 1,990 1,500 13,835 13,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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