AoeStats
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Arena

511889867Analyzed
4v4 RM · 13d ago on Oct 7, 2026· 43m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1463
+13
🇹🇼 Britons · Taiwan
1427
+14
🇲🇽 Mongols · Mexico
1423
+14
🇲🇽 Bohemians · Mexico
1403
+15
vs
🇵🇪 Franks · Peru
1447
-16
🇵🇪 Italians · Peru
1417
-15
🇵🇪 Varangians · Peru
1358
-13
🇵🇪 Mongols · Peru
1325
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 2,727 9:05 13:58 29:09 ⛏ Fast Castle
51 2,197 10:37 14:27 28:46 ⛏ Fast Castle
41 1,745 10:51 14:41 28:30 ⛏ Fast Castle
36 1,544 10:32 14:33 28:51 ⛏ Fast Castle
35 1,507 10:34 15:01 27:49 ⛏ Fast Castle
32 1,368 10:34 14:41 29:19 ⛏ Fast Castle
31 1,339 12:23 15:54 23:16 ⛏ Fast Castle
14 584 11:40 15:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,510 11,230 34,545 950 86,235 89,256
28,220 16,270 14,510 3,700 62,700 73,449
17,130 24,033 12,065 3,550 56,778 66,660
18,800 20,410 13,365 2,640 55,215 55,134
16,325 21,700 12,960 3,955 54,940 60,473
16,425 14,135 5,650 1,990 38,200 44,859
13,055 7,260 7,420 850 28,585 31,775
4,750 4,140 385 960 10,235 11,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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