AoeStats
← ferbon98

Black Forest

511884276Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 42m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Aztecs · Canada
1529
+12
🇻🇳 Japanese · Vietnam
1479
+14
🇲🇽 Persians · Mexico
1474
+14
🇺🇸 Mongols · United States
1357
+19
vs
🇨🇳 Bohemians · China
1445
-15
🇲🇽 Mongols · Mexico
1438
-15
🇺🇾 Armenians · Uruguay
1433
-15
🇲🇽 Britons · Mexico
1417
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,513 10:37 14:11 28:46 ⛏ Fast Castle
57 2,427 11:41 15:26 34:31 ⛏ Fast Castle
49 2,071 11:35 15:34 33:44 ⛏ Fast Castle
47 1,998 10:29 16:02 34:02 ⛏ Fast Castle
44 1,877 10:30 13:52 32:01 ⛏ Fast Castle
35 1,496 12:04 23:12 — ⛏ Fast Castle
34 1,432 11:58 15:50 26:04 ⛏ Fast Castle
26 1,086 10:31 31:21 37:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,155 17,493 14,190 3,650 65,488 72,398
18,300 19,125 11,925 4,605 53,955 62,154
12,730 15,840 9,250 2,415 40,235 49,726
11,275 12,487 11,545 2,255 37,562 47,823
13,375 14,593 4,375 1,195 33,538 34,347
7,835 7,503 6,515 1,370 23,223 25,129
9,550 6,555 3,475 3,200 22,780 25,021
5,225 4,513 640 1,765 12,143 13,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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