AoeStats
← berber hikmet

African Clearing

513428129Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 59m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1055
+11
🇨🇳 Tatars · China
1052
+11
🇨🇳 Berbers · China
1037
+12
🇭🇰 Burgundians · Hong Kong SAR China
964
+15
vs
🇹🇷 Portuguese · Türkiye
988
-14
🇹🇷 Franks · Türkiye
984
-14
🇹🇷 Turks · Türkiye
968
-13
🇹🇷 Byzantines · Türkiye
834
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,691 12:43 23:49 37:42 ⚔ Scout Rush
41 2,424 13:09 22:54 43:53 ⚔ Archer Rush
32 1,913 16:17 21:04 37:02 ⛏ Fish Boom FC
31 1,826 14:51 19:32 32:16 ⛏ Fast Castle
26 1,527 17:54 22:34 41:20 ⛏ Fast Castle
19 1,113 15:59 20:27 41:16 ⛏ Fast Castle
17 1,019 15:33 24:58 51:34 ⚔ Scout Rush
13 750 15:03 22:53 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,560 27,343 18,175 4,275 74,353 82,205
28,890 12,170 18,385 1,900 61,345 62,601
29,570 23,055 7,035 1,585 61,245 64,642
20,610 20,391 7,900 4,200 53,101 53,421
16,340 15,045 14,850 2,400 48,635 69,668
22,055 12,210 7,895 2,675 44,835 50,751
15,675 15,067 7,980 3,750 42,472 47,446
19,105 11,859 9,530 1,790 42,284 51,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.