AoeStats
← AxingQuestions

African Clearing

513049720Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 58m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1477
+10
🇦🇷 Chinese · Argentina
1463
+11
🇦🇷 Varangians · Argentina
1371
+14
🇦🇷 Japanese · Argentina
1347
+15
vs
🇺🇸 Vikings · United States
1337
-13
🇲🇽 Vietnamese · Mexico
1337
-13
🇺🇸 Huns · United States
1334
-12
🇺🇸 Spanish · United States
1334
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,155 14:12 23:48 39:50 ⚔ Scout Rush
36 2,100 13:31 24:49 43:42 ⚔ M@A into Towers
34 2,021 14:52 18:19 — ⛏ Fast Castle
33 1,933 12:23 17:15 — ⛏ Fast Castle
32 1,893 12:31 18:54 36:41 ⛏ Fast Castle
26 1,507 13:30 18:16 51:34 ⛏ Fast Castle
22 1,278 12:05 33:50 42:05 ⚔ Towers FC
21 1,262 13:53 17:39 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,650 31,305 15,655 10,665 81,275 88,391
30,085 18,228 16,830 4,040 69,183 74,220
23,000 18,739 9,380 4,405 55,524 60,460
27,905 15,695 9,705 1,900 55,205 64,098
20,400 15,245 9,805 2,600 48,050 50,524
11,775 13,763 2,960 1,240 29,738 31,862
7,055 11,402 5,225 4,030 27,712 28,025
5,775 1,421 2,620 2,705 12,521 12,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.