AoeStats
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Coastal Forest

512488010Analyzed
3v3 RM · 8d ago on Oct 9, 2026· 38m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1410
+14
🇨🇱 Ethiopians · Chile
1317
+18
🇬🇧 Malians · United Kingdom
1293
+18
vs
🇩🇪 Byzantines · Germany
1387
-18
🇩🇪 Mongols · Germany
1381
-18
🇩🇪 Japanese · Germany
1294
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,536 9:51 19:42 34:38 ⚔ Fish Boom into Archers into Galleys
45 1,755 10:14 24:28 — ⚔ Archer Rush
43 1,666 9:19 19:13 — ⚔ Scout Rush
39 1,490 11:30 20:55 — ⛏ Fish Boom FC
32 1,219 9:11 22:04 37:09 ⚔ Archer Rush
31 1,179 10:42 15:02 35:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,530 12,244 7,980 2,805 35,559 38,238
14,655 12,600 4,720 490 32,465 33,108
11,405 7,170 4,195 1,700 24,470 27,005
10,465 8,419 4,120 200 23,204 25,651
6,450 8,400 3,425 850 19,125 21,211
6,575 7,203 2,680 1,075 17,533 19,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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