AoeStats
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Arabia

513868145Analyzed
2v2 RM · 3d ago on Oct 15, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
1082
+14
🇯🇪 Byzantines · Jersey
999
+18
vs
🇺🇸 Mongols · United States
1033
-16
🇺🇸 Persians · United States
1032
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,004 9:05 20:36 36:32 ⚔ M@A Rush
32 1,280 9:55 19:25 — ⚔ Scout Rush
32 1,270 9:30 20:36 — ⚔ Archer Rush
18 715 12:20 17:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,675 10,885 7,585 950 32,095 35,285
11,240 11,021 6,755 550 29,566 33,182
11,360 7,638 3,385 950 23,333 27,855
6,870 4,610 3,025 940 15,445 16,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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