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Nomad

511373309Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 55m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1110
+11
🇲🇽 Persians · Mexico
1107
+12
🇨🇳 Maya · China
995
+16
🇳🇮 Khmer · Nicaragua
980
+17
vs
🇬🇧 Japanese · United Kingdom
1043
-16
🇹🇷 Mongols · Türkiye
1002
-14
🇹🇷 Slavs · Türkiye
986
-13
🇨🇭 Shu · Switzerland
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,488 16:44 24:25 36:57 ⛏ Fish Boom FC into Galleys into Fire Galleys
27 1,514 14:05 19:28 39:09 ⛏ Fish Boom FC into Galleys
26 1,413 12:18 19:10 42:28 ⛏ Fish Boom FC
24 1,323 14:10 18:53 35:49 ⛏ Fish Boom FC
22 1,194 16:03 23:24 53:37 ⛏ Fish Boom FC
22 1,206 14:55 22:33 37:56 ⛏ Fish Boom FC
20 1,085 16:51 25:21 41:14 ⚔ Fish Boom into Scouts into Skirms
17 951 14:57 28:38 — ⚔ Fish Boom into Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,100 29,300 11,810 2,725 62,935 69,068
10,550 32,871 14,550 4,625 62,596 69,438
22,985 21,070 14,290 2,450 60,795 69,095
21,260 13,086 10,385 2,460 47,191 59,587
17,600 15,150 4,940 1,605 39,295 43,865
14,095 13,465 8,585 1,700 37,845 38,389
7,600 15,100 9,615 950 33,265 34,561
4,960 6,285 345 1,755 13,345 13,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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