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Arena

511362065Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 41m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1080
+14
🇧🇷 Lithuanians · Brazil
1074
+14
🇷🇺 Japanese · Russia
1056
+15
🇨🇱 Bengalis · Chile
916
+19
vs
🇱🇹 Slavs · Lithuania
1041
-17
🇹🇷 Spanish · Türkiye
1036
-16
🇬🇧 Franks · United Kingdom
1019
-15
🇬🇧 Goths · United Kingdom
993
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,068 10:11 13:24 29:11 ⛏ Fast Castle
34 1,402 13:11 17:12 32:26 ⛏ Fast Castle
31 1,308 9:18 13:28 — ⛏ Fast Castle
25 1,059 13:31 18:09 40:29 ⛏ Fast Castle
24 1,020 10:46 22:35 — ⚔ Scout Rush
16 661 11:04 18:28 — ⛏ Fast Castle
15 615 14:33 20:30 30:34 ⛏ Fast Castle
13 557 11:40 16:54 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,160 15,645 13,580 1,050 59,435 64,897
21,295 10,480 6,380 900 39,055 54,135
18,735 5,815 8,595 2,150 35,295 40,332
11,895 10,580 3,745 950 27,170 31,241
10,670 8,355 5,605 1,400 26,030 27,187
9,230 7,935 6,205 1,765 25,135 28,843
10,670 8,095 1,775 1,280 21,820 26,330
4,100 4,645 5,705 650 15,100 15,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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