AoeStats
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Highland

504726293Analyzed
3v3 RM · 28d ago on Sep 6, 2026· 63m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1125
+12
🇩🇪 Slavs · Germany
1110
+13
🇩🇪 Tatars · Germany
927
+21
🇩🇪 Britons · Germany
1071
-17
🇭🇰 Khmer · Hong Kong SAR China
1032
-15
🇦🇺 Celts · Australia
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,514 11:00 19:53 38:09 ⚔ FC into Archers
31 1,940 11:43 16:24 39:58 ⛏ FC into Fish Boom
27 1,703 13:12 17:23 36:59 ⛏ Fish Boom FC
26 1,616 10:50 14:54 48:18 ⛏ Fast Castle
21 1,355 9:02 22:43 47:33 ⛏ Fast Castle
14 880 11:12 29:37 37:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,230 29,309 16,630 5,835 72,004 89,758
16,025 28,231 17,940 2,555 64,751 84,511
23,185 21,260 8,320 1,055 53,820 71,407
18,200 21,641 8,155 3,200 51,196 57,635
13,000 21,090 14,230 835 49,155 63,850
19,760 8,030 8,610 1,300 37,700 43,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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