AoeStats
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Arabia

513567390Analyzed
2v2 RM · 6d ago on Oct 14, 2026· 45m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1110
+15
🇨🇳 Franks · China
1106
+15
vs
🇹🇷 Danes · Türkiye
1113
-16
🇹🇷 Cumans · Türkiye
1070
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,693 10:53 14:56 — ⛏ Fast Castle
24 1,087 9:56 22:43 — ⛏ Fast Castle
23 1,063 9:55 21:04 39:46 ⛏ Fast Castle
22 1,019 9:15 20:22 37:48

Resources

Player Food Wood Gold Stone Spent Collected
25,445 9,235 20,445 1,730 56,855 58,498
20,740 15,618 4,560 3,695 44,613 49,908
17,435 10,562 9,925 2,900 40,822 51,318
17,760 7,568 6,620 2,865 34,813 38,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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