AoeStats
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Oasis

515495846Analyzed
4v4 RM · 11d ago on Oct 22, 2026· 5m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
1258
+11
🇻🇳 Franks · Vietnam
1241
+11
🇨🇳 Ethiopians · China
1184
+14
🇪🇸 Japanese · Spain
1082
+18
vs
🇫🇷 Bengalis · France
1155
-14
🇨🇿 Huns · Czechia
1150
-14
🇯🇴 Jurchens · Jordan
1149
-14
🇫🇷 Franks · France
1089
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 366 — — —
65 362 — — —
54 300 — — —
52 289 — — —
46 256 — — —
36 203 — — —
35 198 — — —
26 145 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 296 0 0 1,296 1,178
800 275 50 0 1,125 1,100
850 225 0 0 1,075 900
600 225 0 0 825 779
500 150 0 0 650 682
500 125 0 0 625 853
500 125 0 0 625 726
500 100 0 0 600 643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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