AoeStats
← Murdock

Nomad

519216396Analyzed
3v3 RM · 7d ago on Nov 6, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1037
+12
🇩🇪 Lithuanians · Germany
1019
+13
🇩🇪 Poles · Germany
971
+16
vs
🇨🇭 Aztecs · Switzerland
960
-14
🇨🇭 Mongols · Switzerland
959
-14
🇨🇭 Burgundians · Switzerland
932
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,441 15:36 26:45 — ⚔ Fish Boom into Scouts
20 926 15:11 22:09 43:53 ⚔ Scout Rush
19 890 13:10 25:34 44:58 ⛏ Fish Boom into Galleys FC
17 777 13:57 23:07 — ⚔ Fish Boom into Scouts
17 789 14:38 23:48 46:19 ⚔ Fish Boom into Archers
14 672 17:39 30:03 — ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
12,955 7,930 5,030 2,325 28,240 35,811
11,065 9,668 5,540 1,730 28,003 33,998
8,840 8,958 5,220 1,050 24,068 29,231
10,620 5,056 4,325 1,750 21,751 25,277
6,490 9,480 3,065 2,350 21,385 27,785
6,550 5,885 850 2,680 15,965 17,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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