AoeStats
← Murdock

Arena

515532935Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 44m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1012
+16
🇦🇹 Turks · Austria
994
+17
vs
🇨🇭 Aztecs · Switzerland
1033
-17
🇨🇭 Wei · Switzerland
999
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 974 12:36 17:46 23:26 ◆ FC into Fast Imp
15 677 11:26 18:51 35:00 ⛏ Fast Castle
10 465 11:21 18:20 — ⛏ Fast Castle
9 419 10:57 15:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,185 9,405 5,800 950 31,340 36,143
9,765 7,195 5,715 2,185 24,860 31,636
6,695 7,780 2,190 1,600 18,265 21,278
3,930 3,565 1,410 750 9,655 12,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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