AoeStats
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Arena

511532002Analyzed
3v3 RM · 9d ago on Oct 5, 2026· 38m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Ethiopians · Russia
1120
+16
🇹🇼 Spanish · Taiwan
1072
+18
🇮🇳 Gurjaras · India
1032
+21
vs
🇨🇳 Mongols · China
1135
-19
🇨🇳 Franks · China
1125
-18
🇨🇫 Spanish · Central African Republic
1106
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,720 11:07 15:06 33:35 ⚔ FC into Archers
42 1,591 11:02 15:08 35:54 ⛏ Fast Castle
35 1,316 11:03 15:28 — ⛏ Fast Castle
25 936 11:26 15:34 30:57 ⛏ Fast Castle
21 798 10:48 19:26 — ⚔ Towers FC
16 598 11:53 20:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,630 7,225 3,880 950 23,685 29,531
6,925 4,605 4,305 650 16,485 20,488
6,125 7,070 820 1,990 16,005 16,524
7,380 5,105 1,830 850 15,165 23,652
6,100 4,368 200 1,225 11,893 12,962
4,760 4,780 250 550 10,340 11,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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