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Arena

513624182Analyzed
4v4 RM · 1d ago on Oct 14, 2026· 38m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1034
+16
🇨🇳 Turks · China
1032
+16
🇨🇳 Franks · China
1029
+16
🇹🇼 Britons · Taiwan
999
+17
vs
🇺🇸 Japanese · United States
1071
-17
🇺🇸 Dravidians · United States
1061
-18
🇺🇸 Danes · United States
997
-15
🇹🇷 Khmer · Türkiye
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,418 11:24 15:21 28:39 ⛏ Fast Castle
32 1,240 11:32 15:57 22:04 ◆ FC into Fast Imp
31 1,212 10:00 14:30 29:54 ⛏ Fast Castle
30 1,152 9:43 14:48 34:24 ⛏ Fast Castle
23 896 10:48 16:23 34:44 ⛏ Fast Castle
20 772 11:40 16:13 36:45 ⛏ Fast Castle
20 770 9:35 15:45 31:17 ⛏ Fast Castle
18 708 11:30 16:10 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,210 12,475 16,920 1,100 58,705 68,139
19,635 16,930 5,030 3,350 44,945 51,390
18,740 11,455 8,090 950 39,235 43,165
20,625 8,365 4,290 2,250 35,530 42,351
13,400 11,230 6,595 850 32,075 34,243
15,440 8,988 5,355 1,600 31,383 38,618
9,280 9,730 6,175 230 25,415 27,578
9,185 9,965 3,340 1,325 23,815 25,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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