AoeStats
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Arena

513187122Analyzed
3v3 RM · 3d ago on Oct 12, 2026· 55m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇭 Tupi · Cambodia
1147
+14
🇰🇭 Byzantines · Cambodia
1085
+16
🇰🇭 Bohemians · Cambodia
1085
+16
vs
🇫🇷 Goths · France
1133
-17
🇬🇧 Cumans · United Kingdom
1089
-15
🇹🇼 Britons · Taiwan
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,857 10:58 15:47 34:18 ⛏ Fast Castle
33 1,817 9:38 13:21 28:34 ⛏ Fast Castle
29 1,632 10:13 17:16 31:11 ⛏ Fast Castle
27 1,501 10:25 18:15 23:52 ◆ FC into Fast Imp
21 1,184 10:45 17:13 29:59 ⛏ Fast Castle
18 1,003 13:19 22:48 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,870 30,955 13,390 950 87,165 99,712
23,465 35,155 17,580 2,350 78,550 94,719
39,160 19,676 15,155 3,450 77,441 80,418
32,040 15,895 17,225 3,500 68,660 73,008
26,470 22,338 14,695 5,000 68,503 100,529
17,450 20,340 15,835 965 54,590 64,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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