AoeStats
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Yucatan

512634058Analyzed
4v4 RM · 24d ago on Oct 10, 2026· 45m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1091
+15
🇨🇳 Danes · China
1045
+17
🇨🇳 Goths · China
1038
+17
🇹🇼 Mongols · Taiwan
1035
+17
vs
🇺🇸 Gurjaras · United States
1088
-18
🇳🇱 Bohemians · Netherlands
1062
-16
🇵🇪 Japanese · Peru
1045
-16
🇹🇼 Britons · Taiwan
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,106 14:17 18:10 41:02 ⛏ Fast Castle
36 1,638 11:47 19:22 37:37 ⛏ Fast Castle
29 1,322 11:05 15:39 30:59 ⛏ Fast Castle
25 1,161 10:52 17:24 24:15 ◆ FC into Fast Imp
24 1,105 12:21 18:37 28:31 ⛏ Fast Castle
23 1,043 12:24 17:03 34:03 ⛏ Fast Castle
23 1,054 14:12 18:48 36:58 ⛏ Fast Castle
17 799 10:52 17:13 32:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,155 25,939 16,240 5,055 70,389 81,024
25,640 15,640 11,625 2,400 55,305 61,305
18,130 10,790 10,995 920 40,835 44,436
17,185 11,010 9,470 2,250 39,915 43,629
15,675 13,218 9,110 1,500 39,503 42,659
13,625 14,328 8,895 1,665 38,513 42,353
14,875 12,615 5,125 2,980 35,595 42,600
12,110 9,383 3,320 2,910 27,723 29,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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