AoeStats
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African Clearing

511026069Analyzed
4v4 RM · 9d ago on Oct 3, 2026· 38m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Aztecs · Spain
1208
+12
1116
+16
1024
+20
🇪🇸 Malians · Spain
1013
+20
vs
🇲🇽 Japanese · Mexico
1129
-18
🇳🇱 Gurjaras · Netherlands
1119
-17
🇨🇳 Vikings · China
1116
-17
🇹🇼 Byzantines · Taiwan
1076
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,121 14:02 22:24 — ⚔ Drush
24 929 13:26 17:05 34:28 ⛏ Fast Castle
21 807 14:38 35:46 — ⚔ Scout Rush
21 793 13:08 20:17 — ⚔ FC into Skirms
17 652 15:40 19:40 — ⛏ Fast Castle
17 643 14:15 18:46 34:42 ⛏ Fast Castle
17 654 14:51 21:30 — ⚔ Scouts FC
9 355 15:09 21:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,545 13,498 9,120 3,650 43,813 51,379
14,360 7,440 4,560 955 27,315 33,440
9,670 4,345 3,480 1,700 19,195 20,294
10,620 6,255 720 950 18,545 18,681
10,010 4,535 1,650 1,235 17,430 18,778
7,250 4,585 1,180 850 13,865 18,114
7,835 3,271 1,030 1,700 13,836 13,870
3,825 1,985 350 895 7,055 6,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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