AoeStats
← Mowgli

Black Forest

513453099Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 6m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1487
+13
🇦🇷 Hindustanis · Argentina
1378
+17
🇮🇳 Persians · India
1372
+17
🇸🇪 Britons · Sweden
1353
+18
vs
🇳🇱 Italians · Netherlands
1416
-17
🇩🇪 Burgundians · Germany
1403
-16
🇩🇪 Mongols · Germany
1394
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 405 — — —
45 296 — — —
41 269 — — —
40 261 — — —
33 217 — — —
20 128 — — —
19 125 — — —
10 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 550 50 0 1,800 1,722
1,350 209 50 0 1,609 1,511
800 625 0 0 1,425 1,373
900 478 0 0 1,378 1,330
1,050 183 50 0 1,283 1,230
800 328 50 0 1,178 1,186
600 450 0 0 1,050 1,085
600 0 0 0 600 811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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