AoeStats
← Mowgli

Black Forest

512979767Analyzed
2v2 RM · 9d ago on Oct 11, 2026· 40m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1359
+15
🇸🇪 Mongols · Sweden
1345
+15
vs
🇨🇴 Saracens · Colombia
1374
-17
🇩🇪 Ethiopians · Germany
1287
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,766 10:39 15:32 30:56 ⚔ FC into Archers
33 1,327 11:00 15:08 31:28 ⛏ Fast Castle
30 1,231 11:42 15:51 30:10 ⛏ Fast Castle
20 828 10:35 15:58 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,295 16,524 10,295 2,165 48,279 51,866
16,480 16,205 7,460 2,345 42,490 53,879
11,400 11,104 7,375 4,180 34,059 42,731
11,375 12,453 7,665 970 32,463 35,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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