AoeStats
← Skillersiller

Arabia

514528367Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 53m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
822
+15
🇩🇪 Huns · Germany
757
+18
vs
🇦🇺 Aztecs · Australia
805
-17
🇦🇺 Franks · Australia
778
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,923 9:43 25:26 41:00
27 1,446 13:47 20:59 40:08
21 1,121 11:48 20:53 36:48 ⛏ Fast Castle
20 1,056 13:14 30:02 43:19

Resources

Player Food Wood Gold Stone Spent Collected
21,605 19,813 9,380 1,500 52,298 60,411
17,995 8,845 9,270 1,660 37,770 37,652
19,430 8,300 6,395 2,050 36,175 43,977
18,470 6,470 7,615 1,500 34,055 38,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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