AoeStats
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Arena

511081534Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 40m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
941
+44
🇨🇿 Bohemians · Czechia
925
+16
🇨🇳 Bohemians · China
948
-16
904
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,239 10:32 14:57 37:13 ⛏ Fast Castle
30 1,212 10:37 14:42 28:28 ⛏ Fast Castle
24 973 11:32 20:28 — ⚔ Skirmisher Rush
20 806 9:50 19:53 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,575 10,445 9,450 1,850 42,320 43,972
14,410 13,160 6,530 1,780 35,880 39,484
9,970 8,550 5,395 100 24,015 29,539
6,605 6,618 1,310 1,500 16,033 20,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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