AoeStats
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Arena

511809552Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Teutons · Austria
1289
+12
🇨🇱 Turks · Chile
1221
+14
vs
🇹🇷 Franks · Türkiye
1219
-14
🇹🇷 Varangians · Türkiye
1154
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,735 10:31 14:39 33:47 ⛏ Fast Castle
34 1,485 11:01 14:46 26:31 ⛏ Fast Castle
34 1,461 10:08 15:33 31:37 ⛏ Fast Castle
23 984 10:24 16:28 24:01 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,135 8,825 14,620 1,600 50,180 54,087
23,225 14,360 5,665 5,420 48,670 61,494
13,910 12,215 9,595 1,600 37,320 38,300
10,650 8,720 5,675 325 25,370 33,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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