AoeStats
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MegaRandom

513222288Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 58m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1486
+14
🇬🇧 Persians · United Kingdom
1480
+15
🇦🇷 Bohemians · Argentina
1444
+16
🇪🇸 Saxons · Spain
1430
+17
vs
🇨🇴 Mongols · Colombia
1466
-16
🇹🇷 Japanese · Türkiye
1452
-16
🇲🇽 Turks · Mexico
1443
-15
🇨🇿 Dravidians · Czechia
1440
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,148 9:10 20:40 37:02 ⚔ Scouts into Fish Boom
48 2,786 8:31 22:06 44:10 ⚔ Scout Rush
45 2,597 8:55 27:41 43:14 ⚔ M@A into Archers into Skirms
44 2,531 9:21 22:58 36:26 ⚔ Fish Boom into Scouts
43 2,487 10:04 24:05 43:08 ⚔ Archers into Scouts
41 2,366 10:51 22:14 46:14 ⚔ Fish Boom into Archers
39 2,245 10:16 17:54 42:12 ⚔ Fish Boom into Scouts
33 1,933 11:53 18:25 48:33 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
43,805 18,210 27,070 4,100 93,185 96,749
25,975 29,363 25,545 3,640 84,523 89,460
34,415 26,166 19,145 1,700 81,426 86,307
25,670 26,488 18,270 6,190 76,618 98,915
26,940 23,639 19,950 2,165 72,694 72,993
22,255 17,091 19,490 5,075 63,911 66,708
22,565 21,070 6,270 1,205 51,110 58,269
25,670 15,352 8,120 1,505 50,647 59,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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