AoeStats
← SbS | Havoc

Nomad

513214361Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1579
+11
🇦🇷 Varangians · Argentina
1535
+13
🇹🇷 Sicilians · Türkiye
1506
+14
🇺🇸 Mongols · United States
1405
+19
vs
🇹🇷 Bengalis · Türkiye
1492
-15
🇩🇪 Danes · Germany
1486
-15
🇹🇼 Japanese · Taiwan
1468
-14
🇨🇿 Dravidians · Czechia
1440
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,213 15:07 25:32 38:07 ⛏ Fish Boom FC
38 1,984 13:13 20:04 41:13 ⚔ Fish Boom FC into Skirms
38 1,988 16:29 20:28 39:35 ⛏ Fish Boom FC
34 1,751 13:20 21:42 36:47 ⛏ Fish Boom FC
33 1,695 12:17 16:05 37:05 ⛏ Fish Boom FC
32 1,669 13:13 20:08 38:47 ⛏ Fish Boom into Galleys FC
31 1,589 13:37 17:52 35:38 ⛏ Fish Boom FC into Fire Galleys
30 1,566 13:50 20:16 37:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,190 20,154 20,325 2,410 70,079 74,175
28,510 17,930 19,385 2,440 68,265 73,742
22,170 26,803 10,860 4,210 64,043 74,038
27,630 15,924 8,210 4,475 56,239 57,867
14,095 18,320 11,565 3,000 46,980 61,040
20,380 19,401 3,560 2,420 45,761 46,400
14,605 11,956 6,820 1,050 34,431 38,977
14,665 9,430 8,175 2,120 34,390 36,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.