AoeStats
← 666

Arena

504494908Analyzed
4v4 RM · 1mo ago on Sep 5, 2026· 10m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Tatars · Canada
1361
+14
🇮🇹 Gurjaras · Italy
1312
+16
🇨🇳 Koreans · China
1304
+16
🇹🇷 Britons · Türkiye
1275
+17
vs
🇬🇧 Vikings · United Kingdom
1405
-19
🇮🇩 Jurchens · Indonesia
1327
-17
🇨🇳 Italians · China
1259
-14
🇨🇳 Ethiopians · China
1244
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 510 10:42 — —
35 379 10:07 — —
30 322 9:55 — —
24 263 9:11 — — ⛏ Fast Castle
23 245 — — —
20 220 — — —
17 181 10:21 — —
13 143 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 575 250 0 3,375 3,151
1,950 840 0 0 2,790 3,429
2,175 575 0 0 2,750 3,146
1,950 600 0 0 2,550 3,161
1,900 556 50 0 2,506 2,919
1,550 735 0 0 2,285 2,854
1,550 555 0 0 2,105 2,814
1,650 250 0 0 1,900 3,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.