AoeStats
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Arena

511372238Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 47m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Dravidians · Slovenia
1495
+5
🇸🇮 Franks · Slovenia
972
+23
vs
🇨🇴 Lithuanians · Colombia
1182
-15
🇨🇴 Italians · Colombia
1178
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,301 10:15 14:35 42:19 ⛏ Fast Castle
45 2,152 10:23 14:11 32:18 ⛏ Fast Castle
26 1,258 10:55 14:31 25:33 ⛏ Fast Castle
20 952 10:44 14:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,985 17,065 14,800 1,800 59,650 76,826
17,370 16,805 8,220 2,150 44,545 47,113
12,915 13,701 835 1,630 29,081 30,520
9,715 9,740 5,970 2,250 27,675 29,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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