AoeStats
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Baltic

511779488Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 68m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
1048
+14
🇯🇴 Burgundians · Jordan
981
+17
🇻🇳 Saracens · Vietnam
980
+18
🇨🇳 Franks · China
978
+17
vs
🇺🇸 Vikings · United States
1014
-17
🇺🇸 Portuguese · United States
1013
-17
🇩🇪 Varangians · Germany
1001
-16
🇹🇷 Turks · Türkiye
985
-38
Player eAPM Actions Feudal Castle Imperial Opening
48 3,300 9:28 22:58 36:44 ⚔ Scout Rush
31 2,101 10:13 17:34 26:13 ⛏ Fish Boom FC
26 1,795 12:10 28:38 32:36 ⛏ Fish Boom FC into Fast Imp
24 1,652 13:01 17:33 — ⛏ Fish Boom into Fire Galleys FC
23 1,598 12:19 21:31 45:18
23 1,541 11:43 17:14 35:24 ⛏ Fish Boom FC into Fire Galleys
19 1,281 10:20 16:34 36:15 ⛏ Fast Castle
17 1,150 12:28 17:50 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,715 32,740 44,855 3,690 127,000 139,663
34,520 26,735 28,030 1,650 90,935 119,323
29,330 24,842 27,290 1,275 82,737 113,236
21,800 23,395 16,295 3,410 64,900 71,247
27,190 8,775 13,815 3,005 52,785 54,319
12,105 18,227 8,850 1,500 40,682 53,295
12,485 9,143 4,605 2,445 28,678 28,502
6,355 8,060 1,515 1,150 17,080 21,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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