AoeStats
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African Clearing

512479103Analyzed
4v4 RM · 7d ago on Oct 9, 2026· 73m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1465
+10
1407
+12
🇲🇽 Magyars · Mexico
1388
+13
🇮🇳 Koreans · India
1361
+14
vs
🇦🇷 Magyars · Argentina
1335
-13
🇳🇿 Khmer · New Zealand
1334
-13
🇸🇰 Italians · Slovakia
1309
-12
🇯🇵 Jurchens · Japan
1299
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 3,257 14:08 18:50 36:15 ⚔ FC into Scouts
42 3,126 13:05 25:24 42:23 ⚔ Scout Rush
38 2,838 14:11 17:56 40:38 ⛏ Fast Castle
28 2,058 14:14 19:06 51:53 ⛏ Fish Boom FC
12 874 13:40 — — ⛏ Fish Boom
8 605 12:45 — —
5 373 13:19 — —
4 330 — — —

Resources

Player Food Wood Gold Stone Spent Collected
47,060 41,030 60,035 3,865 151,990 152,326
38,550 31,152 47,390 7,250 124,342 136,251
26,425 46,265 25,460 6,450 104,600 108,887
27,460 34,340 28,625 8,880 99,305 106,655
2,435 2,526 130 0 5,091 6,077
2,000 725 0 100 2,825 2,808
1,800 750 0 100 2,650 3,314
1,200 575 50 100 1,925 3,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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