AoeStats
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MegaRandom

515492842Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 25m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
596
+21
🇺🇸 Khmer · United States
590
+21
🇫🇷 Burgundians · France
487
+25
🇺🇸 Maya · United States
474
+25
vs
🇹🇼 Turks · Taiwan
801
-27
🇻🇳 Britons · Vietnam
729
-24
🇪🇸 Spanish · Spain
643
-21
623
-20
Player eAPM Actions Feudal Castle Imperial Opening
31 788 16:36 23:19 — ⛏ Fast Castle
23 577 10:42 15:39 — ⛏ Fast Castle
22 558 10:17 19:19 — ⛏ Fast Castle
21 519 11:50 17:00 — ⚔ FC into Archers
17 419 12:08 21:59 — ⚔ Scout Rush
15 377 11:30 23:45 — ⚔ M@A Rush
11 275 12:40 24:56 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,375 8,370 200 0 11,945 13,366
4,410 3,190 825 750 9,175 9,327
3,100 2,620 1,025 650 7,395 8,530
3,215 1,875 480 1,300 6,870 8,203
3,135 1,925 880 145 6,085 6,157
3,900 1,825 300 0 6,025 8,055
2,200 920 200 0 3,320 4,669
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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