AoeStats
← MERA_Tame Alpaca

Arena

513043817Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 74m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Turks · Uruguay
1237
+15
🇦🇷 Poles · Argentina
1140
+19
🇧🇷 Britons · Brazil
1137
+19
vs
🇲🇽 Cumans · Mexico
1289
-21
🇦🇷 Armenians · Argentina
1195
-17
🇵🇪 Teutons · Peru
1143
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,462 8:51 24:21 42:35 ⚔ Towers FC
40 2,990 9:25 27:46 44:20
39 2,871 12:32 17:02 21:11 ◆ FC into Fast Imp
37 2,744 9:44 17:39 34:35 ⛏ Fast Castle
34 2,510 8:42 23:33 41:22 ⛏ Fast Castle
17 1,279 12:47 16:33 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
95,865 38,308 39,885 2,800 176,858 188,392
43,985 45,840 13,470 4,255 107,550 131,428
47,210 25,206 13,220 2,325 87,961 105,499
45,365 19,945 16,820 4,775 86,905 102,501
24,440 26,690 20,090 3,850 75,070 80,404
20,345 24,054 7,275 955 52,629 55,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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