AoeStats
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Arena

509605988Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 57m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1184
+11
🇨🇭 Burgundians · Switzerland
1014
+18
🇦🇺 Persians · Australia
927
+20
🇨🇳 Cumans · China
1073
-17
🇨🇳 Varangians · China
1071
-17
🇨🇳 Khmer · China
1022
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,976 11:10 15:00 32:35 ⛏ Fast Castle
47 2,726 9:18 20:51 32:02 ⛏ Fast Castle
33 1,926 10:57 15:56 32:22 ⛏ Fast Castle
27 1,581 11:56 16:23 32:13 ⛏ Fast Castle
22 1,255 11:04 19:34 33:09 ⛏ Fast Castle
20 1,135 10:37 15:10 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,640 24,555 39,105 3,450 108,750 121,674
51,895 28,860 19,190 3,450 103,395 119,872
38,730 27,750 14,240 2,850 83,570 96,390
29,570 27,700 15,815 2,860 75,945 91,863
30,175 17,890 12,840 2,705 63,610 72,000
27,055 17,385 12,285 1,720 58,445 63,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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