AoeStats
← 牙控灰機

Arena

516319086Analyzed
2v2 RM · 11d ago on Oct 25, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1372
+11
🇹🇼 Hindustanis · Taiwan
1145
+19
vs
🇩🇪 Bohemians · Germany
1243
-15
🇩🇪 Italians · Germany
1243
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,136 10:16 14:37 27:16 ⛏ Fast Castle
43 1,614 11:12 15:09 27:46 ⚔ FC into Scouts
32 1,218 11:12 15:22 27:52 ⛏ Fast Castle
28 1,071 11:17 15:26 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,645 14,040 12,430 950 49,065 53,888
18,255 19,410 7,150 1,675 46,490 49,647
15,695 11,165 8,445 1,500 36,805 39,704
12,335 12,965 7,245 1,605 34,150 38,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.