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Black Forest

513011663Analyzed
4v4 RM · 11h ago on Oct 11, 2026· 50m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Persians · Romania
981
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956
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901
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901
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vs
🇨🇴 Britons · Colombia
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🇹🇷 Burgundians · Türkiye
879
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🇹🇷 Turks · Türkiye
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🇹🇷 Vietnamese · Türkiye
814
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,378 12:00 19:43 31:06 ⛏ Fast Castle
26 1,293 10:30 14:54 33:54 ⛏ Fast Castle
20 981 10:01 16:55 28:10 ⛏ Fast Castle
19 958 12:15 18:20 32:53 ⛏ Fast Castle
17 867 10:16 19:14 26:54 ◆ FC into Fast Imp
13 677 14:36 33:28 — ⚔ Skirmisher Rush
12 610 12:05 18:40 35:45 ⛏ Fast Castle
12 614 12:21 20:44 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,305 15,720 17,265 4,605 79,895 99,963
26,170 15,765 14,450 1,535 57,920 60,616
15,545 18,684 13,835 3,285 51,349 68,464
19,620 11,002 10,695 2,625 43,942 51,746
16,970 15,260 8,725 1,710 42,665 48,439
15,040 13,915 12,380 750 42,085 46,508
13,955 11,205 8,535 1,500 35,195 42,761
13,080 11,059 2,305 2,870 29,314 31,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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