AoeStats
← Ender

Black Forest

515373375Analyzed
2v2 RM · 16d ago on Oct 22, 2026· 61m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
597
+11
🇺🇸 Britons · United States
578
+12
vs
🇦🇷 Bohemians · Argentina
580
-15
🇹🇷 Hindustanis · Türkiye
379
-8
Player eAPM Actions Feudal Castle Imperial Opening
18 1,137 11:04 24:16 30:51 ⚔ Towers into Fast Imp
14 893 12:46 22:51 31:20 ⚔ Archer Rush
13 777 16:08 22:13 34:40 ⛏ Fast Castle
13 785 12:39 29:37 46:43 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,855 16,158 17,085 2,950 60,048 68,114
14,595 17,124 13,160 3,290 48,169 66,791
11,370 13,807 12,010 3,415 40,602 52,574
11,470 7,091 4,095 3,175 25,831 29,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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