AoeStats
← Ender

Black Forest

511119587Analyzed
3v3 RM · 14d ago on Oct 3, 2026· 91m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
449
+14
🇪🇸 Persians · Spain
380
+17
🇪🇸 Inca · Spain
361
+18
vs
🇦🇷 Franks · Argentina
448
-17
🇹🇷 Britons · Türkiye
415
-17
🇹🇷 Tatars · Türkiye
368
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,491 19:18 29:56 43:50 ⚔ FC into Skirms
20 1,787 13:46 22:55 41:35 ⛏ Fast Castle
17 1,545 17:24 28:33 52:22 ⛏ Fast Castle
16 1,479 16:22 26:40 38:22 ⛏ Fast Castle
16 1,495 12:56 25:10 37:11 ⛏ Fast Castle
10 946 18:05 29:46 44:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,455 25,775 35,375 3,095 134,700 163,223
44,905 18,515 36,935 2,350 102,705 110,164
33,800 34,838 23,710 4,350 96,698 109,342
39,430 21,140 22,160 2,900 85,630 174,931
37,180 23,394 18,640 3,485 82,699 85,206
24,355 26,305 9,930 4,330 64,920 97,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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