AoeStats
← Ender

Arabia

511003200Analyzed
4v4 RM · 9d ago on Oct 3, 2026· 70m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
502
+13
🇨🇳 Byzantines · China
496
+13
493
+13
🇨🇳 Teutons · China
380
+18
vs
🇩🇪 Byzantines · Germany
452
-18
🇹🇷 Goths · Türkiye
444
-15
🇪🇸 Lithuanians · Spain
414
-14
🇹🇷 Armenians · Türkiye
393
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,564 12:20 25:11 49:45 ⛏ Fast Castle
20 1,401 12:49 34:14 44:16 ⚔ Archers into Skirms
19 1,318 12:04 22:37 36:08 ⛏ Fast Castle
19 1,321 14:25 26:31 — ⚔ Skirmisher Rush
14 998 11:47 18:53 36:33 ⛏ Fast Castle
13 889 15:59 28:02 44:26 ⛏ Fast Castle
3 246 13:17 20:11 — ⛏ Fast Castle
2 137 13:43 19:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,460 25,606 21,390 3,565 82,021 105,571
33,700 23,760 20,840 3,565 81,865 87,318
33,635 17,090 22,600 4,100 77,425 95,749
17,610 14,795 15,020 2,800 50,225 51,681
27,710 7,345 13,120 750 48,925 49,476
16,050 13,030 3,615 3,025 35,720 41,695
7,280 7,225 4,505 875 19,885 21,167
2,705 1,925 200 125 4,955 6,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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