AoeStats
← Negro Raymundo

Fortress

509014190Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 86m 44s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
69 6,026 6:31 10:22 26:33 ⛏ Fast Castle
67 5,775 8:42 11:36 22:13 ⛏ Fast Castle
58 5,072 8:45 12:48 24:56 ⛏ Fast Castle
54 4,645 8:21 12:02 24:38 ⛏ Fast Castle
51 4,416 7:34 11:22 24:34 ⛏ Fast Castle
43 3,725 8:26 12:09 24:44 ⛏ Fast Castle
35 3,041 7:32 11:55 24:38 ⛏ Fast Castle
33 2,838 8:36 12:07 22:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
131,775 32,258 67,220 5,400 236,653 241,156
83,270 80,056 68,540 2,550 234,416 249,032
120,370 41,670 32,280 3,105 197,425 201,970
67,370 54,415 68,500 5,670 195,955 232,755
58,690 98,585 29,775 4,830 191,880 205,768
66,965 68,343 21,195 1,150 157,653 168,009
33,895 41,260 38,470 8,750 122,375 189,797
35,660 45,555 27,915 3,180 112,310 168,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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