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Arena

513201190Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 101m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
724
+6
🇺🇸 Goths · United States
609
+9
🇸🇮 Khmer · Slovenia
585
+10
🇧🇷 Koreans · Brazil
558
+12
vs
🇹🇷 Malay · Türkiye
592
-13
🇮🇳 Bulgarians · India
450
-9
🇩🇿 Italians · Algeria
446
-9
🇩🇰 Teutons · Denmark
353
-6
Player eAPM Actions Feudal Castle Imperial Opening
25 2,495 16:19 28:32 43:18
23 2,304 12:11 29:07 39:48 ⛏ Fast Castle
20 1,979 16:26 32:49 46:54 ⛏ Fast Castle
19 1,887 10:30 19:29 35:21 ⛏ Fast Castle
16 1,664 13:29 23:11 37:12 ⛏ Fast Castle
11 1,091 15:19 24:01 84:39 ⛏ Fast Castle
7 712 12:13 29:56 43:12 ⛏ Fast Castle
5 531 11:36 26:57 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,360 26,890 35,880 8,255 110,385 128,053
32,555 32,125 25,725 4,365 94,770 173,818
39,415 25,620 14,390 3,555 82,980 86,277
20,005 36,215 21,280 3,275 80,775 130,317
33,000 17,942 22,060 5,770 78,772 145,224
22,235 22,810 6,435 3,530 55,010 70,090
11,220 21,525 18,325 2,370 53,440 94,483
20,365 15,035 6,575 560 42,535 53,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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