AoeStats
← maxibram

Arena

511663638Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 55m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇶 Persians · Martinique
973
+14
🇦🇷 Berbers · Argentina
968
+14
vs
🇨🇴 Persians · Colombia
951
-16
🇨🇴 Bohemians · Colombia
886
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,871 11:28 17:39 36:33 ⛏ Fast Castle
28 1,562 12:06 18:28 33:17 ⛏ Fast Castle
27 1,511 10:47 14:33 32:32 ⛏ Fast Castle
21 1,171 10:53 16:34 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,000 34,475 32,955 6,150 118,580 127,524
27,015 33,125 14,335 1,900 76,375 82,636
25,080 17,455 15,780 4,500 62,815 69,597
16,080 14,095 12,580 1,700 44,455 58,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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