AoeStats
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Arena

512159986Analyzed
3v3 RM · 11d ago on Oct 8, 2026· 43m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
843
+8
🇨🇳 Britons · China
767
+11
🇸🇪 Franks · Sweden
685
+15
vs
🇮🇳 Spanish · India
705
-13
🇦🇺 Cumans · Australia
701
-13
🇮🇳 Teutons · India
568
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 1,343 11:58 27:33 36:31
30 1,296 10:48 15:59 38:52 ⛏ Fast Castle
21 921 11:42 17:02 35:09 ⛏ Fast Castle
18 796 11:07 18:21 34:58 ⛏ Fast Castle
15 635 11:03 27:21 —
10 452 12:53 24:29 40:03 ⚔ Drush into Towers FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,770 13,560 11,435 2,800 48,565 52,244
17,840 10,230 8,175 3,190 39,435 47,471
12,725 11,270 5,785 1,685 31,465 36,649
13,190 8,730 5,230 2,460 29,610 35,318
10,495 9,950 4,315 1,500 26,260 28,589
9,855 8,479 2,145 975 21,454 24,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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